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Kamis, 05 Januari 2017

Sintak gambar TV di Microsoft Visual C++

Ingin membuat gambar TV di Microsoft Visual C++ tapi tidak tau caranya ?

Berikut adalah sintak dari gambar TV tersebut. Selamat membaca....




        Aplikasi yang saya gunakan sekarang adalah Microsoft Visual C++ 2010 Express tapi bisa juga digunakan untuk Microsoft Visual C++ 2008. Yaps tak perlu bicara panjang lebar lagi mari langsung saya bagikan sintak dari gambar TV seperti gambar diatas. Silahkan lihat dibawah ini:


#include <stdlib.h>
#include <stdio.h>
#include <GL/glut.h>

/*Membuat Gambar Televisi */
void Gambarkotak1(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(0.7,0.7,0.8);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

void Gambarkotak1_2(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(0,0,0);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

void Gambarkotak2(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(0,0,0);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

void Gambarkotak3(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(0.9,0.9,0.9);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

void Gambarkotak4(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(0.8,0.8,0.8);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

void Gambarkotak5(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(0.7,0.7,0.7);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

//Membuat gambar lantai
void lantai(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(1,1,1);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

//Membuat gambar pintu
void pintu(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(0.5,0.3,0);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

void daunpintu(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(0.7,0.3,0);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

//Membuat gagang pintu
void pegangan(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(0.1,0.1,0.1);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

//Membuat garis --> fungsinya hanya untuk pembatas warna
void Garis(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_LINE_LOOP);
glColor3f(0,0,0);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

//Membuat Atasan Meja
void Gambarkotakmeja1(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(0.7,0.3,0);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

void Gambarkotakmeja2(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(0.7,0.3,0);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

void Gambarkotakmeja3(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(0.7,0.3,0);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

//Menggambar kaki meja
void Gambarkotakkaki1(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(0.7,0.3,0);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

void Gambarkotakkaki1_2(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(0.5,0.3,0);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

void Gambarkotakkaki2(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(0.7,0.3,0);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

void Gambarkotakkaki2_2(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(0.5,0.3,0);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

void Gambarkotakkaki3(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(0.7,0.3,0);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

void Gambarkotakkaki3_2(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(0.5,0.3,0);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

void Gambarkotakkaki4(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(0.7,0.3,0);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

void Gambarkotakkaki4_2(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(0.5,0.3,0);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

//Menggambar bingkai jendela
void bingkaijendela(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(0.7,0.3,0);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

//Menggambar jendela
void Gambarjendela(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(1,1,1);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

void Gambarjendela1(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(1,1,1);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

void Gambarjendela2(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(1,1,1);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

void Gambarjendela3(int x1, int y1,int x2, int y2,int x3, int y3, int x4, int y4){
glBegin(GL_POLYGON);
glColor3f(1,1,1);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
 glVertex2i(x4,y4);
glEnd();
}

//Menggambar antena TV
void antena (int x1, int y1,int x2, int y2,int x3, int y3){
glBegin(GL_LINE_STRIP);
glColor3f(0,0,0);
 glVertex2i(x1,y1);
 glVertex2i(x2,y2);
 glVertex2i(x3,y3);
}

void userdraw(void) {
 // Disini tempat untuk menggambar
 lantai(-320,-240,-320,-20,320,-20,320,-240);
 pintu(-150,220,-150,-20,-300,-20,-300,220);
 daunpintu(-160,210,-160,-20,-290,-20,-290,210);
 pegangan(-180,120,-180,130,-170,130,-170,120);

 bingkaijendela(130,210,130,70,310,70,310,210);
 Gambarjendela(300,200,300,80,230,80,230,200);
 Gambarjendela1(210,200,210,80,140,80,140,200);

 Gambarkotakkaki1(225,-200,225,-240,200,-240,200,-200);
 Gambarkotakkaki1_2(190,-200,190,-240,200,-240,200,-200);
 Gambarkotakkaki2(-130,-200,-130,-240,-155,-240,-155,-200);
 Gambarkotakkaki2_2(-155,-200,-155,-240,-165,-240,-165,-200);
 Gambarkotakkaki3(-175,-200,-175,-225,-200,-225,-200,-150);
 Gambarkotakkaki3_2(-210,-130,-210,-200,-200,-225,-200,-150);
 Gambarkotakkaki4(145,-200,145,-225,120,-225,120,-200);
 Gambarkotakkaki4_2(108,-200,108,-203,120,-225,120,-200);
 Gambarkotakmeja1(-175,-175,-225,-75,150,-75,250,-175);
 Gambarkotakmeja2(-225,-100,-175,-200,-175,-175,-225,-75);
 Gambarkotakmeja3(-175,-200,-175,-175,250,-175,250,-200);

 //Koordinat garis sama dengan koordinat bentuk yang ingin diberi garis pembatas
 Garis(225,-200,225,-240,200,-240,200,-200);
 Garis(190,-200,190,-240,200,-240,200,-200);
 Garis(-130,-200,-130,-240,-155,-240,-155,-200);
 Garis(-155,-200,-155,-240,-165,-240,-165,-200);
 Garis(-175,-200,-175,-225,-200,-225,-200,-150);
 Garis(-210,-130,-210,-200,-200,-225,-200,-150);
 Garis(145,-200,145,-225,120,-225,120,-200);
 Garis(108,-200,108,-203,120,-225,120,-200);
 Garis(-175,-175,-225,-75,150,-75,250,-175);
 Garis(-225,-100,-175,-200,-175,-175,-225,-75);
 Garis(-175,-200,-175,-175,250,-175,250,-200);
 Garis(130,210,130,70,310,70,310,210);
 Garis(-150,220,-150,-20,-300,-20,-300,220);
 Garis(-160,210,-160,-20,-290,-20,-290,210);

Gambarkotak1(120,-135,120,-160,-120,-160,-120,-135);
Gambarkotak1_2(110,-142,110,-151,100,-151,100,-142);
Gambarkotak2(120,-135,120,50,-120,50,-120,-135);
Gambarkotak3(110,-125,110,40,-110,40,-110,-125);
Gambarkotak4(-120,-160,-160,-100,-160,100,-120,50);
Gambarkotak5(60,100,-160,100,-120,50,120,50);
antena(0,130,-20,80,-40,130);

glEnd();
}
void display(void) {
glClear( GL_COLOR_BUFFER_BIT);
userdraw();
glutSwapBuffers();
}
int main(int argc, char **argv){
glutInit(&argc,argv);
glutInitDisplayMode ( GLUT_DOUBLE | GLUT_RGB );
glutInitWindowPosition(100,100);
glutInitWindowSize(640,480);
glutCreateWindow ("Create By : Rochmad Dwi"); //Nama bisa diatur sendiri
glClearColor(0,1,0,0);//Untuk background warna hijau
gluOrtho2D(-320., 320., -240.0, 240.0);
glutIdleFunc(display);
glutDisplayFunc(display);
int();
glutMainLoop();
return 0;
}

Itulah sintak dalam membuat gambar TV menggunakan aplikasi Microsoft Visual C++, semoga postingan tadi bermanfaat. Untuk postingan lainnya dapat dilihat di Postingan Lainnya.

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